Game development site Gamasutra has an interview with ArenaNet's Jeff Strain on 'Guild Wars', looking at the game from a design philosophy perspective in particular:Gamasutra: What was the nucleus around which ArenaNet formed?
Jeff Strain: We felt like the MMOG had become stale. It dragged not only in technology, but in game design. It was stuck in the EverQuest or Ultima Online template that's, to this day, copied without a whole load of innovation. |