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As usual the Interplay forums have been a hotbed of posts about Van Buren/Fallout 3 over the last couple of weeks and No Mutants Allowed have reported on many of the exchanges. Here's a snip from Lead Designer J.E. Sawyer on Power Armour: I do not. However, I do like the idea of power armor not being "the best armor". I think power armor should be "the best heavy armor", which means that there are alternate armors in the same tier as power armor. I also think there should be some significant drawbacks to power armor. Very difficult to sneak, lower AG, possibly lower PE (there's nothing on the power armor helmet that looks like it would actually enhance perception). But, it should definitely be the best armor for actually protecting the wearer from damage. Thanks Corwin. Damien 'Puuk' Foletto commented on an evil path:We're trying to make the evil options more sophistcated than mere murder, stealing and lying. I believe true evil is subtle, not in your face, and a lot of the evil quests being designed in Van Buren have subtle evil options. But or course there's the in-your-face ones, too - those also can be fun. Finally, Damien on the Van Buren team:I'm a content designer on the project. I have three areas that I am responsible for, ranging from small to huge. Content = area design, quest design, dialogues, map creation, critter creation, story implementation, etc. There are currently 5 content designers on VB.
JE is our overlord on VB. He's the one making sure everything is done in a timely manner, done well, and just plain DONE. He's doing a couple of areas, but his main focus is on the technical side - rules, animations, etc. There's probably more - he can answer more about his stuff than I. |
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