RPGDot Network    
   

 
 
Bone
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
RGDot Feature: Horizons Developer Diary Part 3

(PC: MMORPG) | Posted by Myrthos @ Monday - October 14, 2002 - 15:01 -
Top
| Game Info | Rate this game | Homepage | Screenshots
In the third installment of the Horizons Developer Diary, Paul explains what he is working on for the current milestone. One of the goals to achieve in this milestone is the following for combat:
    Our goal was to get large-scale combats working. Even though we are not in general a raid oriented game, it's still important to be able to have a large number of players and monsters on the screen at the same time, and still have the combat look smooth, and receive information in a timely fashion. We ran a lot of combats with a bunch of characters fighting at the same time and they look gorgeous. There were warriors executing special attacks, wizards casting big flashy spells, scouts firing bows, and healers keeping people alive.

    Combat's working so well, that the next milestone will be much more about content than about the systems. We'll be adding more weapons, armor, and items; more special abilities; and more spells.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.