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RGDot Feature: Horizons Developer Diary Part 3

(PC: MMORPG) | Posted by Myrthos @ Monday - October 14, 2002 - 15:01 -
| Game Info | Rate this game | Homepage | Screenshots
In the third installment of the Horizons Developer Diary, Paul explains what he is working on for the current milestone. One of the goals to achieve in this milestone is the following for combat:
    Our goal was to get large-scale combats working. Even though we are not in general a raid oriented game, it's still important to be able to have a large number of players and monsters on the screen at the same time, and still have the combat look smooth, and receive information in a timely fashion. We ran a lot of combats with a bunch of characters fighting at the same time and they look gorgeous. There were warriors executing special attacks, wizards casting big flashy spells, scouts firing bows, and healers keeping people alive.

    Combat's working so well, that the next milestone will be much more about content than about the systems. We'll be adding more weapons, armor, and items; more special abilities; and more spells.
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