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RPG Codex has posted up a fresh interview with project leader Dmitry Zakharov about Silent Storm 2. It covers the typical 13 questions ranging from character abilities, randomized game structure, tactical combat, and much more!3. Tell us about the game setting. Why WWII? Why 1943? Were any other settings considered?
Yes, surely other settings were considered, but still, we decided to focus on WWII as the most tragic and widespread conflict, rich in effective weapons, events, secret operations and sci-fi legends of course. That time required a soldier to combine both technology and wits to accomplish objectives and stay alive, not just punching in coordinates and pushing buttons as it is nowadays. From the very start, we liked the idea of making a game about the dedicated service of special forces operatives throughout the war-torn Europe. Well, we also wanted to honor the veterans of WWII elite units and that’s from the bottom of our hearts.
Why 1943? This is the middle of the war, the outcome of the global battle for humanity is not clear yet. Besides, most of the Special Forces and covert-ops subdivisions had appeared exactly by that time, both Axis and Allied military intelligence had grown teeth to bite and claws to reap.
All these factors are significant for Silent Storm and help us to make the gameplay more diverse and challenging in tactics, wits and equipment. |
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