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Here's the latest from the Icewind Dale II forums.Josh SawyerAbility scores have changed
The original post has been edited. You start with 10s in each stat and have 16 points to spend. You can also drop points down to racial minimums if you so desire (and suffer the consequences). Every four levels, you will receive a bonus point to place in the statistic of your choice.
For people who "need" an editor to play a "decent" paladin: do some math.
STR: 14
DEX: 12
CON: 14
INT: 10
WIS: 12
CHA: 14
This "sucky" character using the listed system gets +2 to hit and damage with melee weapons, +1 to AC, +1 to hit with missile weapons, +1 to Reflex saves, +2 to hit points per level, +2 to Fortitude saves, +1 to Will saves, a bonus 1st level cleric spell, and +2 to all saving throws on top of all other bonuses.
Would you prefer 3rd Edition multiclassing and feats, or 2nd Edition's kits?
Have you played a 3E multiclass character vs. comparable single-classed characters? In the vast majority of cases, they have equal usefulness. My 3rd level cleric/5th level monk was not as good a cleric as the 8th level cleric, nor as good a monk as an 8th level monk. She certainly was good at casting minor buff spells and doing some good melee damage, but -- everything else was pretty average.
Who needs gem?
Gem are worthless? I guess you didn't have much to buy around the time of Wyrm's Tooth, aka "DeBeers Gem Repository".
BloodlustWhat does charisma do?
There will be dialogues which vary depending on the character's charisma score. Other stats also play important roles for certain dialogues as well.
Different combinations will be required for different dialogues - some will require only one stat, some will require a combination of stats, so it's always a good thing to keep that in mind when making up your party, so making a balanced set of stats should be a factor in deciding your party's composition.
Dual weapon usage
In the original IWD rangers had one extra attack to simulate dual wielding. In IWD2 rangers will start out with one slot in the proficiency of dual wielding when the character is created.
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