|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
Midgard, First Impressions
Midgard is radically different from
other online worlds because it combines styles of play from
different genres, both traditional single-player as well as
other multi-player games. Blending elements of role-playing,
city building, resource management, exploration, diplomacy
and much more, the world will eventually be populated by thousands
of other players, cooperating and competing to build the strongest,
richest, and most influential communities. The aim of Midgard
is to deliver varied and addictive game-play, while rewarding
social interaction between players. Balance is also of utter
importance, whether it is the balance between resources and
economy, the balance between humankind and nature, or the
balance between various crafts and trades. Since supply and
demand is at the heart of Midgard, every profession is as
important as any other.
There was a demo of Midgard being shown behind closed doors
at ECTS. Unfortunately I was too late and they were booked
full so I couldn't see it, but Jørgen Tharaldsen, Product
Manager at Funcom took some time to tell me everything I wanted
to know about Midgard, the demo and more. In this two page
article are the things he told me (and more...).
(Accompanying the article you will fing several high quality
artwork images, some of which are relatively new and scanned
pages from the brochure they showed at ECTS).
Professions and Skills
Midgard is set in Scandinavia during the times of the Vikings
(1000 years ago) offering a blend of Norse mythology, history
and real life simulation. As a player you are part of the community
inhabiting this world, where your main goal is to raise your
social, professional, and political status. Initially when you
start the game you have to choose a profession. There is a variety
of choices that are open for you. You can opt to become a blacksmith,
a hunter, a carpenter or a farmer, to name a few. Depending
on your choice you will start in one of the starting villages
and you can start becoming a specialist in your profession.
Only a few professions will be available to you from the start,
but in time you will get access to better skills by seeking
out mentors who can learn them to you, allowing you to reach
the more advanced professions.
The concept of age is an important issue in Midgard. Even
though you as a player do not get older, your experience in
your profession is effected by the amount of time you have
spend as is your wisdom. This allows a player who wants (and
can) be online very frequently to go for the more advanced
professions. Yet this does not limit the players with less
time on their hands. As not everyone can be a leader in a
community, there is a definite need for all kinds of players
in Midgard.
|
Learning skills is a very essential part of the game. As
a hunter, the hunting skills are very important of course,
but how about the skills which allow you to cook the potential
meal you just killed? You will not die from not eating or
drinking anything, but you will get weak and not be able to
move so fast as before or be able to be the winner in a fight
with one of the animals. So there might be a lot of related
skills that are useful to learn, given the profession that
you choose.
And if you want you can even change your profession thus allowing
you to play the game in many other ways as well, but to balance
things you can only specialise in one trade at the time.
You will also encounter several quests on your way, some
are hard some are easy. Once you finished the quest you will
be rewarded of course and might find some special items or
even get a new skill.
And even though there is no magic as such in the game, as
it didn't exist in the time of the Vikings, there are Shamans
who work with charms and potions and can do the things that
some might think of as being magically.
Community Building
You can not play Midgard as it is intended without taking
an active part in the community.
There is room for those who want to persue the role of a leader.
For that you need to be very present in a village and thus
raise your standing. Villages can also be part of an alliance,
which allows them to trade goods with each other and thus
becoming stronger and more successful.
You can also be part of a guild belonging to your profession.
The guild is made up of both players and NPCs. Not all trades
will have a guild from the start, but you can set up your
own. To stay a member of a guild a fee has to be paid on a
regular basis and goods need to be shared at occasions. But
being in a guild will also give you the opportunity to access
the special guild quests and have access to valuable items
you would not have when you were on your own.
|
|
If a guild is a bit too much for you than you can still go
for a clan like structure. In a clan all kinds of players
can participate and not only the once who share your profession.
Players in a clan can also opt to go out and create a village
of their own, for which they would definitely need different
professions in the clan in order to even think about doing
such a thing. But care has to be taken in constructing a new
village. The place you build it must be right and you will
have to make sure that all the resources required for maintaining
the village are present. If not then the village will soon
fall apart.
|
Midgard is a kingdom and as such all villages are expected
to pay taxes and support their king. However the kings arm
only reaches the southern part of Midgard, so when villages
are being build further north the king's presence is not felt
that much anymore, nor is his protection. Then you even might
decide to team together with another village and make a stand
against the beasts and barabarians and even against the king
himself if you feel up to it.
The total number of villages that can be constructed in the
game is however limited to 50. There is also a limited amount
of people on a single server as well. They don't want the
world to become too crowded. So there will definitely be multiple
servers on which you can play. It is however not possible
to take your character from one server to another as this
would be far too complex to do.
Resources
As you should have gathered by now each profession needs resources.
And to get some of the resources you need to work together
with others in order to get them. Let's say for example that
you would like to travel the seas. You will need the skills
for that of course, but you also need to have a boat. To make
the boat you need wood and skilled carpenters. Someone needs
to make the sail as well. So you can not make a boat on your
own, it should be a team effort. With the boat you can go
fishing and bring the fish back to the village, which can
be eaten and traded. So a boat can be very beneficial for
a village as it gives them food from the sea.
But you should be careful with resources, if you would chop
down a complete forest than nature will fight back and you
might find yourself being attacked by bears or other creatures
constantly leading to your own demise. You should try to find
a balance in all things you do.
Next Page This is how we rate |
|