|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
The second MMORPG.com 'Tactica Online' mini Q&A sees Imaginary Numbers' Luke Carruthers answering a handful of community questions:MMORPG.com: (Rikimaru_X) Because this is a turn-based strategy MMO, I am very interested in TO. Games like Final Fantasy Tactics (Playstation) and Front Mission 4 really made me look forward to playing more games like this. My question is how will movement be in TO? I examined one screenshot were it seemed like the player dragged a path for the character and the path was shown by green dots. If that is how character movement go, is there a limit to movements you can make? Kind of like how in some turn-based strategy games, there are squares and a number of squares you can move into based on experience and/or gear?
Luke Carruthers: Great question, this highlights one of the differences between Tactica Online and a lot of turn-based strategy RPGs. Movement in TO is free-form, as opposed to based on grids – subject to the accessibility of the terrain and your movement rate, you go where you want to go, without being restricted by arbitrary squares on a map.
Similarly, line of sight is actually the line from your character to their target, no artificial calculations depending on who's in what square.
Each character has a movement rate, and a viewing range, determined by their stats, skills, and equipment. When you move, you can either check your path – which is the series of green dots you see in some of the screenshots – and make sure that's where you want to go, or you can just move. Don't forget, moving, like all actions, takes up Action Points, and you need to make sure you have enough left over to do what you want to do when you get there! |
|
|