|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
RPG Vault speaks with members of the Aventurine team about Darkfall.Jonric: In overview, what kind of online world are you trying to create, and what are your goals with respect to having it provide a distinctive gameplay experience?
Claus Grovdal: Darkfall is freedom to have fun straight from the box. There are no set grinds that you need to go through in order to enjoy the end game. There's no level grind, no money grind, no item grind. You should go out and start having fun doing whatever it is that you enjoy doing in the game. You can focus on PvP, on trade, or on adventuring, or do it all.
The gameplay is fast paced and exciting. We've done away with turn-based combat; Darkfall's is real-time. You don't target something, click the attack button and leave the computer to fight for you; you actively play this game.
Tasos Flambouras: Fans have been speculating and/or hoping that Darkfall is "the new Ultima Online" or "Shadowbane done differently". We don't think of Darkfall like that. Players have been waiting for something special that they can't quite define, but they'll know it when they see it. As gamers, we share this frustration, and as game developers, we're trying to make that game. More... | Source: RPG Vault |
|
|