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FFXI: Devs Want To Know- How To Stop Mob Player Killing? @ Stratics Forum

(PC: MMORPG) | Posted by Wildefire @ Monday - November 07, 2005 - 18:45 -
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The developers of Final Fantasy XI are soliciting comments from players on how they might be able to change the game so that it limits mob player killing. When one player (usually intentionally) manipulates server-controlled monsters in such a way that the monsters kill other players in the same area, this is considered a mob player kill, or MPK.
No one likes MPK and the development team is serious about trying to make it a thing of the past and so I’m here today to ask your feedback regarding FINAL FANTASY XI’s MPK system. I want to gather as much feedback, thoughts, comments, and concerns and take it to the development team when they are addressing the gameplay system in upcoming updates. No serious idea will be overlooked, so please do not hold back.

Let me give you a few examples of the kinds of information I’m looking for:

“Make it so monsters trained to the zone do not aggro until they’ve walked back to their original starting point!” or something along the lines of “AoE damage should not affect players in other parties not engaged in the battle with the monster that initiated the AoE attack!”

These are just a few examples. I’m ready to hear many, many more! It would help for collecting purposes if your suggestions could be clearly marked, i.e. something along the lines of:

“Suggestion: Released BST pets shouldn’t aggro other people!“

Let’s hear those suggestions!
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