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Worthplaying conducted an interview with one of the Polish developers working on "Another War', a very promising isometric WWII RPG game. Here's a bit:
Q: Lately the WWII has come to the scene of gaming world with Commandos2, Return to Castle Wolfenstein and other titles...However no one chose the rpg-genre for this kind of scenery!Are you keen on history (and in particular of this period)or perhaps do you think classic medieval-fantasy setting has been a little misused by other titles?
Basically, WWII is one of the strongest images engraved in our minds. The whole team comes from Poland a country very deeply affected by WWII. Almost everybody had at least a war victim amongst family members. Even more importantly, WWII finished for us in 1989 when Eastern Bloc collapsed and our country started to recover from 50 years of the feudal oppression from totalitarian regime. So, our whole childhood was full of WWII, we had all kinds of movies and WWII heroes, we were taught about it and when getting older we started to realize there are very different visions of history, the one officially presented by our rulers and the one told by parents. This created almost schizophrenic dualism in reception of the reality and extreme need for a purification, catharsis as Greeks say. As creators we are trying to express things important to us using the media we know, we are gamers and games enable us to tell about WWII. We could live with a pacified, nice adventure for big boys where nobody gets really killed, blood smells like ketchup and love solves all problems but if i am to compare AW to other RPG titles the thing that hurts me is seriousness of other titles. You know, saving the world from a fireball throwing monster by using a magic potion fascinates me as much as a Power Rangers movie. With the difference there is much more irony in Power Rangers than in most games :-). |
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