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Star Wars: KotOR - Chat Log

(PC: Single-Player RPG) | Posted by Moriendor @ Monday - March 25, 2002 - 15:53 -
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GamesDomain has posted a transcript of Friday's chat with the developers of Star Wars: Knights of the Old Republic. Now, this one is really well done. No worthless chatting in there. Just a very long and detailed Q&A. Thumbs up.

Here's an example (oh, BTW, Mike G = Mike Gallo, Producer @ Lucas Arts and CaseyH = Casey Hudson, Producer&Director @ BioWare):

    Question: What will the tech be like? We've seen the Episode II trailer, and that tech is toned down. This game is 4,000 years earlier. How can we have a realistic tech level for the timeframe without making it feel un-Star Wars?

    MikeG: We really like the tech in that EP II trailer!! :)

    CaseyH: The Star Wars timeframe is extremely long. The civilization has had space travel for 25,000 years, so even 4,000 years isn't very long on that scale. So we are able to keep things quite similar to the films technologically. Also, the tech. varies a lot from planet to planet, so there will be quite a variety.

    Question: Even though its going to be fast paced, will there ever be a pause option anything like Baldur's Gate?

    MikeG: You'll be able to pause combat at any time, similar to Baldur's Gate. The combat should be pretty intense!

    Question: Is the game going to be 40+ hours long?

    CaseyH: It's tough to say exactly how long it will take to play through at this point. We're aiming at something longer than your typical console RPG, but not quite as enormous as BG2.
 
 
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