Belated as it may be reported here, Just Adventure's Robert Washburne has posted his most promising preview re Myst V: End of Ages...
The game itself is a new twist. There are still a few turn-the-machine-on type of puzzles, but most of the play is centered around the tablets.
You see, to free The Tablet, you must collect four minor tablets. Minor, that is, in power only. For they are quite heavy and you can't carry them just anywhere. A ladder, for example, would collapse under your combined weight.
But they are also useful. The Bahro do understand a language of symbols and if you can find the symbols, then you can draw them on the tablets and leave them for the Bahro. If the Bahro can understand what you drew, then they will attempt to follow your instructions.
That pretty much defines this game: everything which can help you can also hinder you. And vice versa.
Yeesha, Esher, the Bahro. You will need the help of all three to win the game. Yet all three will hinder you as well. In the end, you will have to make a decision.
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