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Interplay Producer Chuck Cuevas has been interviewed by Game Chronicles about Fallout Brotherhood of Steel. Here's part of the interview:
GCM: Setting out to create a version of Fallout for the world of consoles, what were your biggest concerns?
Chuck Cuevas: The biggest concern was conveying the world of Fallout and introducing it to a new genre. The action adventure genre differs greatly from the original games that were set in the post-apocalyptic earth of the future. Action gamers tend to want to shoot and blow up stuff more then other gamers. Fans of the original games wanted to be able to talk their way out of a situation. Knowing this difference, we decided it was more fun to shoot first and ask questions later. So while the gameplay has changed greatly, the world has not. There are still plenty of rats to kill and ghouls to hammer into the dirt while looking for that next great gizmo. |
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