There's an interview on Gamespot with Chris Cao, EverQuest II's lead content designer, and Joe Russo, the game's lead mechanics designer, where they talk about the game's combat system and other subjects:GS: We had previously discussed how EverQuest II will feature "task-based," "lore-based," and "pioneer" quests. But what kind of tasks will be involved in these quests? Killing monsters, collecting loot, delivering items? Will quests be primarily for the purpose of acquiring specific items, or faction standing, or both? Will they be a significant source of cash for players?
CC: Players will recognize many of the familiar archetypical types of quests in the task- and lore-based quests that they undertake. There are, however, many twists on these traditional designs. The primary mode for gaining items in the game will be through adventure-loot drops. Special rewards will be given through quests and social systems. |