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The Adrenaline Vault has posted an article entitled The MMOG Challenge, which discusses why MMOG models may not have lived up to their potential:MMOG. A few years ago, most gamers wouldn’t have even recognized the term; now it’s nearly ubiquitous. It’s been about a decade since people in the industry started toying with the concept of using the Internet as a way to bypass retailers and acquire other sources of income. The dream has come a long way since then, but has it taken games and business models where we thought it would? Is the subscription-based model all it’s cracked up to be for consumers or developers? |
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