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On the fifth day of our anniversary, our forum member Val gives us a rant about NPCs in RPGs:First, let's talk dialog. We've come a long way since the old 'job', 'name', etc of the early Ultima games. The written dialog has been greatly improved in many RPGs. Don't get me wrong though, some of those early games had better dialog than several games have nowadays. I'm just saying that the bar has been raised higher and higher over time by such landmark games. Not only is information passed to the player but well-written dialog also gives an NPC a personality. The dialog in games such as Fallout and Planescape: Torment (PS:T) are second to none. While playing those games I got a real sense of what the people around my main character were like. |
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