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Two new Disciples 2 reviews

(PC: Single- & Multi-Player RPG) | Posted by Rendelius @ Friday - February 22, 2002 - 04:19 -
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There are two new reviews of Disciples 2 - Dark Prophecy on the net today: The one at Gamezilla rates the game 78/100 and comes to this conclusion:
    Not being a fan of turn-based stategy or role playing games, my positives concerning Disciples II: Dark Prophecy are more of appreciation than enjoyment. However, this game gave me a new respect for turn-based strategy. Turn-based does not equal boring, as I had thought. Clearly, a lot of hard work went into this game to balance the units for challenging gameplay. One thing that bugged me throughout the game was that the story and characters seemed to have been drawn from every source imaginable and thrown into the melting pot and stirred. Anything goes: elements from Tolkien, Norse mythology, Judeo Christian theology and even Himalayan folklore appear in the mix. If you’re trying to teach your kids about religion or science or diplomacy, they are probably going to be very confused after giving this game a whirl. Other occultic elements like spirit possession, will be too much for some to handle. Those who already enjoy turn-based strategy or who are enchanted with today's fantasy genre will likely be captivated by Disciples II: Dark Prophecy. For others, it may require being under a spell.

The scond review ca be found at Tech TV. Their rating is about the same: 4 out of 5 stars. Here's a bit from what they wrote about gameplay:
    Turns involve exploring the map with your armies and expending gold and mana to upgrade them. Most neutral stacks on the map (i.e. not one of the enemy races) are stationary and can be encountered at your discretion. Enemy stacks generally move about the map according to various event triggers or AI settings that you will learn to recognize as you play. Encountering an enemy stack initiates combat, which is resolved in turn-based melee style. You'll want to set your formation and use any enhancement potions or scrolls before combat. Unit position is fixed and you'll only be able to access a maximum of two items equipped by your leader once combat begins.


    Despite the variety of objectives, most quests will involve an initial exploration, a period where you build up two or three high-powered stacks, and a final assault on some location. You can take your time with most quests, using as many turns as necessary to build your army. Units are improved by gaining experience points (XP) earned from successful battles.
 
 
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