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Icewind Dale II Forum Update

(PC: Single- & Multi-Player RPG) | Posted by Myrthos @ Friday - April 05, 2002 - 04:49 -
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    Josh Sawyer

    Too powerfull class
    Do you understand how multiclassing works in 3E? A monk/sorcerer capable of casting Mirror Image, Blur, Blink, and Haste would be 7/7 (assuming equal levels in both classes). That's the same amount of XP required for a 14th level monk or a 14th level sorcerer, both of which are pretty awesome on their own.


    The new Lightning Bolt Spell
    In 3E, Lightning Bolt does not reflect off of surfaces. Chain Lightning does not arc to allies -- EVER.
    But, beyond what the rulebook says, there are very practical reasons for making these changes. In the Infinity Engine, the manner in which Lightning Bolt reflection is calculated works off of the search map. The search map is a blocky bitmap that the player can't see, making reflection, for all intents and purposes, random. Maybe it will bounce back to you, maybe it will bounce off at an angle. It isn't a tactical decision; it's just a risk. Casting a Fireball at a certain distance, that's a tactical decision. You have to use your judgement about the environment. There is no way to predict where a Lightning Bolt will bounce -- there's nothing "tactical" about making the decision to cast it. Removing Lightning Bolt's reflection makes it much more useful. About as useful as other 3rd level spells, which is what it should be.

    Chain Lightning is a 6th level spell. It does d6 damage per level. However, with each arc, that damage decreases by 1d6 until it sputters out. For it to be valuable as a 6th level spell, it cannot be as haphazard as it was in IWD. Furthermore, it is not supposed to arc to allies in the first place.


    Fireball spells
    In 3E, Fireballs also do not deform their sphere shape to fill a volume. Sorry.


    Skin color
    Tieflings and aasimar have their own skin and hair palettes. You can make wacky red-skinned tielflings and gold-skinned aasimar if you want to.


    DC in identifying and dialogues
    We go with "Either you make it or you don't." There's no rolling involved. Items still have a lore value that is checked against. If you have a high enough skill for the type of item you are examining, you will identify it. In dialogues, we do the same thing. We check for the skill total (ranks + ability score modifier + other modifiers). If you make the cut-off, you get the response. If not, you don't.


    A no rogue party
    You should be able to do it. Rogues aren't quite as niche-y as they used to be. They are the best characters for "thiefy" things, but they can be pretty good in combat as well.


    Monte Cook Ranger
    Our intention is to implement almost everything in the MC ranger, with the exception of the free feat at 1st level.
 
 
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