Ultima 9 - Ascension: Game Info, Spanky's Descent onto Real Life (Back to contents)
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Spanky's Descent onto Real Life
An editorial
by a geek who tirelessly played through every exausting element
of Origin's Ultima IX: Ascension.
Aural Orgasm
Unlike the games designed for another breed of gamers: where
ingenious programming talent graces the silicon of high technology:
bringing you eye burning framerates beyond the threshold of
which the brain can detect. Instead, Ascension paints an expansive
colorful tapestry on the other side of a window: where the
imagery pulls the willing player deep into its recesses and
carires him throughout.
What was it like to play? Well
from the start, I was
hooked! The game pulls you in immedietly. The wise and caring
narration at the beginning of the game: helping you along
to get started on your quest was like a guardian angel. Or,
maybe it was God; pushing our hero ahead to meet his fate
at the end.
So many game companies put sound design at the bottom of
their priority list when developing a game. When the other
companies are focusing on their graphics engines to get their
framerates in competetition with everyone else, Origin opted
to create a soundscape that would further add to the rich,
lush environment Britannia's graphics already produced
and their efforts are highly noted.
The voice acting of the primary characters were professionally
performed. Ev Lunnings' (Lord British) charmingly realistic
voice fits quite well. His wise and mature cantor gives the
player a sense of depth to the experience, and competance
one would expect from the ruler of all Britannia.
I still can't get over the scene where Lord British confronted
Blackthorn in the Abyss, after being passive during most of
the game; sitting on his throne in his castle; he totally
kicked some ass!
Doug Forrest (Blackthorne) didn't have enough parts in the
game. It's a shame: Because, he was definitely the 'Darth
Maul' of Britannia. I found his performance more believable
than the Avatar's nemesis, the Evil Guardian. The personality
Doug's voice gives Blackthorn, was surprising to say the least.
I didn't expect him to be as slick, and confident as he was,
when he stormed into Samhayne's house, stabbed through Raven's
hand into the table, and wisked our hero the Avatar out the
door with a magical field. He was totally relaxed when he
entered, and in complete control of everyone in the room.
He never broke a sweat! What a bad ass!
Audrey Peterson plays the voice of Raven, the Avatars love
interest. Her voicing is good, but not as believable as it
could have been. When she meets our hero for the first time,
shes all business. Later in the game, out of nowhere, she
expresses her feelings to the Avatar; completely out of content
to what was happening at the time.
Later, there's a scene where she takes the Avatar to her
house and brands him with a hot cattle prod. I've never seen
a more sexily, computer generated female, in a semi-transparent
nightie like that before. I had to see it twice; it was breathtaking
The other voices throughout Britannia sounded less professional
but, much better than I've heard in any other game. The voices
were never too 'overly acted' like you would expect.
As for the rest of the sound effects; they were definitely
the best I've ever heard. There is a different sound for each
and every terrain type the Avatar's boots might come in contact
with. The effect adds a lot to the atmosphere. From dirty
caves, to snow covered boulders; each was authentically real.
Stevie Wonder would easily enjoy hearing someone else play
the game, and that's saying a lot! I did, however, notice
the sailing vessal the Avatar uses, never made a peep
an oversight? |