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The second Online Worlds Roundtable has been posted at RPGVault. The question is still the same:
Over the past few years, we've seen a lot of talk about the potential of online worlds to attract millions of players including the hazily defined "casual gamers" and the even more vague "mass market". Within a reasonable time frame, to what extent do you regard this as being achievable? What do you see as the keys to the online world category as a whole achieving its full potential in terms of reaching the largest possible audience, and what do you regard as the major barriers to be overcome? Now the answers come from Gaute Godager (Anarchy Online), Richard Garriott (NCSoft), David Bowman (Artifact Entertainment), Craig Alexander (Westwood) and Damion Schubert (Wolfpack Studios). |
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