Interview with Ben Houge, composer
of the Arcanum Soundtrack
We had the pleasure to conduct an interview with Ben Houge,
Sierra's in-house composer.
His latest work is the very unusual soundtrack for the highly
anticipated Arcanum - Of Steamworks & Magick Obscura.
If you want to find out, why he has chosen to write the score
for string-quartet instead for full orchestra, read along.
Links: Arcanum Soundtrack:
http://artists.mp3s.com/artists/242/arcanum.html
http://sierrastudios.com/games/arcanum/media/media-soundtrack.html.
http://www.benhouge.com
And you can also look forward, for tomorrow we will bring
you a previously unreleased track from the Arcanum sessions…
RPGDot: Please introduce yourself. How did you get into
the composition industry? What projects did you work on
so far?
Ben Houge: Hi, I'm Ben Houge, and I've been an in-house
composer and sound designer at Sierra On-Line since June 1996.
I've been composing music in some form since sixth grade,
and I wrote lots of pop songs while growing up. When I got my
first real synthesizer in 1990, my passion for electronic
music was cemented. I decided to study music in college,
and that was where I discovered the vast world of classical
music. I moved to Seattle from Minnesota in 1996 after
completing my music composition degree at St. Olaf College,
and I've been working for Sierra since then.
RPGDot: And what do your recent projects include? Do you
do non-computer-game music as well or are you doing music for
Sierra only (have seen your name there mainly)?
Ben Houge: Arcanum's my biggest soundtrack project
so far. I also contributed music to "Leisure Suit"
Larry 7 and wrote about half of the music in King's
Quest: Mask of Eternity. I've worked on lots of
promotional trailers and clips (including the Sierra Studios
logo, which has been on most Sierra Studios games since Half-Life),
and I've contributed sound effects to several other Sierra
games, including Half-Life: Opposing Force.
Outside of computer games, I write a lot of choral music;
it's been interesting to note how this other arena
influenced my music for Arcanum, which is now in turn
informing my choral music. I also still write occasional
pop songs.
RPGDot: What is your favourite project so far and why?
Ben Houge: Arcanum has probably been the most
fulfilling computer game score I've written so far. The
music was very satisfying for me and ended up being very
personal as well. The string quartet we hired was top
notch (they're all members of the Seattle Symphony), and it
was a real joy to work with them. It was thrilling to
hear my music come to life in their hands! The recording
process was also a lot of fun; we recorded the score at Studio
X in downtown Seattle, which is a wonderful facility. Lots
of film scores have been recorded there, as have tracks by
artists such as Soundgarden, Pearl Jam, and the Spice Girls.
RPGDot: Speaking of Arcanum: The music with mostly
string-only music is very uncommon for a computer game: Why
did you choose to do this and what specific differences were
there, since you could not use the typical dramaturgic
instruments like e.g. horns?
Ben Houge: I chose to write for string quartet, because I
thought that, in a sort of abstract way, it underlined the
central conflict of the game: magic vs. technology. I
used the string quartet to stand for the era of the Industrial
Revolution that Arcanum is undergoing, but I wanted the
structure and phrasing of the pieces to evoke early music and
Renaissance polyphony with its spiritual/mystical associations.
It's kind of a built-in anachronism.
Strings tend not to tire the ear as much as other
instruments, so they are able to sustain an entire soundtrack
by themselves. They're also capable of great delicacy,
and work well to unobtrusively support the game without
bringing undue attention to themselves. Strings can
produce a wide range of sonic colors, which I tried to exploit
in various ways to keep the pieces interesting: pizzicato (plucking
the strings), sul ponticello (playing near the bridge for a
glassy effect), harmonics (which have a high, hollow sound),
etc.
RPGDot: Is there an Arcanum track which was special to
do and why?
Ben Houge: My favorite piece is the main Arcanum theme; I
feel like it evokes some important ideas from the game.
I used long, evolving phrases to suggest the epic nature of
the game (and Arcanum truly is huge). The theme is
purposefully non-heroic, since the player can chose a path of
good or evil, with an element of tragedy. I also feel
like it's a particularly appropriate theme for an RPG, which
is a little more contemplative, unlike an adventure game that
you might need to get pumped up to play.
I also like the wilderness theme a lot; I love those
sonorities and the silences (I found that getting the pauses
just right was as challenging as writing the notes). I
like "The Demise of the Zephyr," which underscores
the game's opening movie; the blimp was a fun image to
accompany with music. The Tarant music was interesting
to write, because it's bitonal, or at least bimodal. And
I like the lyrical nature of "Tulla," a track in
which each instrument gets its chance to take the lead.
6. What are your influences and what are your favourite
artists (both modern & classical)?
Ben Houge: One CD that was a key inspiration for Arcanum
is the Kronos Quartet's album Early Music, which
combines early music and a string quartet quite effectively. In
the course of working on the game, I listened to a lot of
early music (by composers such as Perotin, William Byrd, and
Josquin des Pres) and a lot of string quartets (by composers
such as Beethoven, Schubert, and Debussy).
I'm a great admirer of contemporary classical composers
such as John Adams, Aaron Jay Kernis, John Corigliano, and
Paul Lansky. I like African music by artists like King
Sunny Ade and Obo Addy. I love well-crafted pop music,
including that of Serge Gainsbourg, Aimee Mann, and Thomas
Dolby. In the realm of film music, I admire James Newton
Howard and Thomas Newman. I'm voracious in my
listening, and I enjoy anything that can teach me something
new.
RPGDot: What would you like to do in the future? A
specific movie soundtrack or a special game? A full orchestral
score or cut-down to a few instruments (like in Arcanum)? Any
new project(s) you are working on already?
Ben Houge: I'd love to do another small ensemble score; I
love the delicacy and intimacy of a chamber group, and I think
it's a fresh, underutilized sound in computer game scores.
I also think a smaller ensemble can be uniquely appropriate to
the smaller scale of one person and a computer, as opposed to
a theater full of people at a cinema. Computer game
scores are free of a lot of the associations and expectations
people have with film music, so it can be a great place to try
new things. I'm also very interested in the unique
capabilities of the medium for variable and interactive music.
Since finishing work on Arcanum (and a little bit
during and before), I've been working on a project called Jonny
Drama, which has just been announced. It's an
incredibly fun project based on a great, original idea, and
the team is fantastic to work with. The music is in a
fun, jazzy, retro, spy style, completely different from
Arcanum! We're using Microsoft's DirectMusic
technology, and I'm focusing on making a very dynamic and
interactive soundtrack.
RPGDot: Do you play games also? What is your favourite
game, what games did you play lately?
Ben Houge: Recently, I've enjoyed playing No One Lives
Forever. I thought Guy Whitmore did a great job on
that score. My all-time favorite game is probably Mario
Kart 64, though; I'll take anyone on!
RPGDot: Thanks for the interview :)
Ben Houge: My distinct pleasure!
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