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GameSpy sat down with Black Isle's Chris Parker (Producer) to talk about his company's (and Reflexive's) alternate timeline RPG Lionheart.
Here's a snip:GameSpy: Can you discuss the alternate reality setting of the game and how it came to be?
Chris Parker: Almost since the products original concept, we knew that it would be set in an alternate reality Earth. I am not completely sure where that idea came from, but it was based on the idea that since Fallout featured Earth blown up in the 50s by a nuclear holocaust, we should maybe feature Europe blown up in the Middle Ages. It was more of a mental exercise at first, but the more we played with it, the more interesting it started to sound.
Pretty soon we decided that the event was a magical cataclysm that occurred around 1490, leaving around 100 years for growing pains and the introduction of new player races. But then very early this year we all agreed some design elements were somewhat lacking, and decided to refocus the story. Eric Dallaire and Ion Hardie at Reflexive decided to trigger the newly named Disjunction back to the Third Crusade and to change around some of the characters and areas. From there we deconstructed real history and created the current backstory of the game. |
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