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Capping a big week of interviews, NWN2 News has posted the latest Q&A with lead NWN2 designer, Ferret Baudoin. Strauss: How are you going to handle, PC hero wise, lawful and chaotic, good and evil options? Will his or her choices have an effect on the game world to a degree? Ferret: There are two ways that alignment is adjusted – sometimes by actions and sometimes in dialogue. Not all actions have alignment repercussions because there could be a variety of reasons a person could be doing something. Some actions are slam dunk – you kick the beggar and steal his beggar bowl – that’s evil. No justification really changes that. But many times we’ve had fun designer talks about certain actions actually require a moral shift. The whole Robin Hood situation – he’s thrashing people and stealing, so that’s chaotic easy, but it’s not necessarily evil. Another major way alignment gets adjusted is in dialogue. And we have a lot of opportunity for players to demonstrate their character’s personality in there. Sometimes it’s pretty clear how a decision will impact your alignment (e.g. “Take him outside and kill him for insulting me”) but many times it may require some thought. Alignment really can be a mini-game that is played out in variety of conversations. A player’s choices matter – not all of them, but enough that it should keep you guessing and really questioning your actions. You can read the rest of the interview at NWN2 News. You do NOT have to be a site member to view the interview. | Source: NWN 2 News |
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