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The latest Producer's Letter has been posted on the EverQuest 2 official site. The latest issue talks about (surprise!) Holiday Events, and some upcoming changes to Player vs. Player content and the character class sytstem.
The main idea behind the Archetype, Class, Subclass progression was to ease people in to playing EQ2 and give them time to explore playstyles behind their main archetype, eventually "growing into" their final profession. It's an idea that's unique to EQ2, and I think we executed on it well.
That said, there are a few places where it hasn't worked out as well as we'd have liked. In this section, I'm going to talk about a few changes that are coming for the under level 20 crowd and the benefits we see in making these changes.
In a coming update, tentatively set for mid to late January, people will be able to pick their final class right at character creation and begin earning appropriate abilities and spells right from the outset.
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