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Worthplaying has reviewed Mythic's latest DAoC expansion, Trials of Atlantis. The score is 7.4/10 and here's an excerpt:If you are a hard-core player, this expansion is a must-get if for no other reason than the "keeping up with the Jones'" aspect of the game, where players feel compelled to keep up with their fellow players. If you are new to Camelot, or are a casual player, you're paying for a graphics upgrade and a new race. That said, the graphics upgrade is worth some of the money, as the old areas show a significant improvement. There's also precious little you can do on your own here as there are very few steps of the Trials you can solo (in fact, most require several groups). While there are some groups of monsters that characters over level 25 can hunt, the rewards you get from killing them aren't a significant advantage over old-world zones. Not that limiting soloing is a bad thing. Camelot is a multiplayer game after all, so it makes sense that the content is geared for group play. If your play time is limited to one or two hour sessions, you're going to have a hard time advancing through the content. To really get the most out of the expansion, you're going to want to be in an active guild, or have a regular group. Falling behind is a real danger as well and you may have a hard time finding people to help you out on a Trial they have already finished. Mythic has realized this is a problem, and put some rewards in place to encourage people to repeat the content while they help other people. |
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