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Must be Star Wars: Galaxies day today, this is the third newsbit we found: CGO has an interview with Raph Koster. It's quite long and quite interesting. Here Raph talks about the differences between current and future MMORPG's:
Well, how far in the future do you want to go? In ten or fifteen years, I am not sure what you will be able to recognize. The generally accepted first date for a real online world is 1978, when MUD was written by Roy Trubshaw and Richard Bartle. In 1980 you had something that looked a lot like a multiplayer version of Zork, or a text-based version of Dungeons and Dragons. In 1990, we were seeing the application of this model to user-generated worlds with stuff like MUSH and MOO. By 2000, the state of the art dictates an immersive recreation of a reality with fancy 3d graphics, but we've lost a lot of the user extensibility. I think we'll recapitulate the growth of the text mud world pretty quickly—within five to ten years, we'll probably see a viable commercial large-scale online world that is distributed and run by hundreds of players scattered across the world. | Source: Blues News |
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