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RPG Radar has posted an interview with Frederik De Caster about Divine Divinity. Here's a sample:
RPGRadar - After you guys had finally released the game and started seeing how it was doing financially what were some of your first thoughts? Do you think the time and effort you put into it was worth it?
Fredric - Being able to put a game out there, is already a victory on its own. As a small developer this is not so easy anymore these days, developing a game nowadays consumes a lot of time and resources. As for the financial part we cannot be sure yet, as not all translated versions have been released and the sale is still going on, it will still take some time before we get an overview of that. The development however was definitely worth it as we've matured a lot as a developer, we've learned a lot during the past few years, which will certainly help us for future projects. |
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