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It's been known from some general forum posts at 3D People's Kult forum that they have been working on their next title for a little while. 3D People's Peter Nagy dropped us a line to let us know that a blog from Chris Bateman from iHobo (who wrote the script for Kult) reveals Heretic Kingdoms 2 while discussing some general RPG and game design issues. The entire blog is a fascinating read but here's a couple of paragraph's on what Chris calls 'Heretic Kingdoms: Reluctant Hero':We're still working with 3D People, and a new Heretic Kingdoms game is in the works. For this one, we're working on it from the beginning, so we are able to attempt much more. We're keeping several of the factors that worked well in the first one, such as the simplified healing system, and the Attunement system - although the latter is being improved. The new system is broken into streams of development - it gives the player greater control over how and which Attunements the player learns. In effect, it provides a bespoke class system which the player has control over.
One thing that we're taking a step backwards on is the character attributes. In the first game, we wanted to keep it as simple as possible. But one thing has become apparent from post-release feedback - the core audience (which is inevitably a Hardcore audience) for these games actually enjoy a little bit of the "spreadsheet full of numbers" - perhaps because it allows them to identify the character in an easy to understand fashion. So we're providing more of a conventional attribute system, although it will remain simple and accessible.
The next Heretic Kingdoms game will have an open world. We always wanted it for the first game, but it was always going to be too expensive. This time, we can make it happen. The linear structure has its place, but it's nice to be able to offer the player a world to explore. And similarly, we're able to give the player more choice as to their starting character. There should be a choice of gender at the very least. We're also exploring ways to make the world more dynamic... I shouldn't say too much about this, because at the moment we can't be sure which elements of this will work.
But the big breakthrough we're hoping to bring to players is the capacity to play a CRPG with or without combat. The new Attunement system supports a number of abilities that will mean the player can choose to play the game without fighting if they wish. These alternatives all allow the player to develop their character without combat. It's early days yet, so I shouldn't say too much. But I'm very excited about the possibilities for the new game. Peter points out this is far from an official announcement and the game is at least a year away but we look forward to hearing more about it as we move along. |
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