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There's a new Mimesis Online Developer Profile with Waldemar Strzelczyk at RPGVault. Here's a bit:
Jonric: When and under what circumstances did you develop your initial interest in games?
Waldemar Strzelczyk: Passing over the earliest incidents (a ZX Spectrum 48, the model with rubber keys, no floppy drive, just a tape recorder unsteadily connected to the unit with a home-made looking length of cable, and a game called Manic Miner) my bright gamer career began in 1987, when my brother Marek and I finally managed to persuade my parents to purchase us an Atari 65XE machine - that was REALLY something in Poland at the time. We played a lot then - hundreds of games. We swapped hard earned games with friends, so everyone could have a go at lots of different ones - it was difficult to get things here then.
I got my first PC in 1990 - I assembled it from junk parts but it worked. It didn't even have a hard drive at first. My first VGA display was almost a DIY (a Hercules redone to display VGA graphic modes). But the computer slowly evolved as my requirements as a gamer (and a student) increased. Most of the nineties was a playing time for me - especially since 3D games appeared (and accelerated cards of course). I really got to like 3D graphics in games. Don't know why - maybe it's just that three-dimensional graphics require less effort from my poor imagination than two dimensional ones.
I just took a break from writing this to take a look at Manic Miner - on the emulator - and wow, this is really just a handful of colored pixels on the screen. How did I manage to make anything out of it? And listen to those sounds! I must have had some imagination back then to see a miner in this. Where the hell is he?
Uh, yeah, Maniac Miner. I don't know how many nights I spent with him *g* |
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