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Warcry concludes their interview series with Brian Green from Near Death Studios about Meridian 59:Mystery: A couple of studies postulate that unless you have a product that caters to a more general audience, you're stuck trying to steal players away from other entrenched competitors. Do you feel that your game is capable of being marketed to a non online audience, or will it have enough power to pull players away from games where they've been building characters for years?
Brian: Personally, we think it's equally valid to go for a more specific audience instead of just going for a more general audience. As mentioned above, you can cater to a specific audience easier than you can to a general audience. Meridian 59 offers a level of PvP combat you can't find in other games because many games are not including PvP as an option. Some games are limiting PvP in certain ways or are restricting it down to make it more appealing to a wide audience. While Meridian 59 isn't a constant killing field, it does offer the ability to fight other people anywhere at any time, an option that is rare in other games; this is what some people really want in their online gaming experience. Meridian 59 also includes consequences for people that engage in non-consensual PvP as well as ways for players to engage in consensual PvP. |
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