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Again it's Gamespy, and this time it's an interview with Wolfpack's Mike Steele on Shadowbane. Take this snip:
GameSpy: What about griefers (people who get off on playing competitively)? In a game based on PvP you kind of want griefers around, in a way, don't you?
Mike Steele: Yeah, amazing huh? We figure most of them will be able to manipulate the politics in the game, like bribing rivals to open their town's gate (allegiances to guilds can switch any time), or targeting high-power rivals for ambush. We actually have a lot of ways to deal with the people out to ruin everybody's good time. One way is to let players deal with it… Look at Asheron's Call for example: It was a cutthroat PvP game at first, up until the first 5000 players. Then, within a couple months you have players policing areas. Anti-PK towns. Law and order people… high-level Anti-PK'ers targeting the bad people and making things miserable for them, all that stuff. There are dozens of systems in Shadowbane to encourage exactly that sort of behavior. So a player-killing griefer who makes people angry is going to find himself with a bounty on his head, and entire guilds hounding him. |
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