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Gamecloud has an interview with Tom Veauclin from Cyanide about 'Loki'. Here's a refreshingly honest answer:Gamecloud - How did the idea for Loki come about?
Tom Veauclin - We were looking for an idea for our next game. We've always been attracted to RPG, but an RPG in the true sense of the term, was beyond our small (30 people) structure. And with most of us being fans of the original Diablo we began to wonder what we could do in terms of a hack 'n' slash. As for the universe, we were looking for something recognisable that was outside the classic heroic fantasy world references. Mythology seemed the most obvious route. Anyway, that's where story telling really began. |
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