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The folks from CCP dropped off this press release earlier...EVE ONLINE GROWING AT A PHENOMENAL RATE
Surpassing 70,000 subscribers and 15,000 simultaneous users in the same game universe
REYKJAVIK, ICELAND – September 22, 2005 – CCP Games, an independent developer and publisher of massively multiplayer online games, announced today that since the immensely successful launch of “EVE Online: Cold War Edition,” the game has surpassed the 15,000 peak concurrent user record and smashed through the 70,000 active subscriber mark. This is a remarkable milestone for EVE Online considering the industry-wide decrease in MMOG subscriber numbers due to the impact of big-name entries into the genre.
"Despite the increasingly competitive environment following the launch of big-name titles this year, EVE Online has demonstrated consistent growth," says Hilmar Veigar Pétursson, CEO of CCP Games. "We regard this as a real testament of the game's appeal and longevity, and was clearly demonstrated when we released the latest EVE video (http://www.eve-online.com/download/videos/). The video was downloaded more than 100.000 times in 48 hours, and following that we have had a surge of new players, which still continues. Another important factor in our growth is that it is never too late for a new player to join EVE, as there is a place and role for everyone in the EVE universe."
The recent growth of EVE Online has been fueled largely by gamers defecting from other online games. CCP´s commitment to providing a dynamic, single, global-game universe plus user-empowering, demanding game play is attracting gamers seeking a deeper and more rewarding experience than what is offered by traditional online fantasy games.
“We are humbled and pleased by the success of EVE,” said Magnus Bergsson, CMO of CCP Games. “EVE is built on the ideal that games can be non-linear and require the gamer to be an active participant in the games evolution, and seeing the gamers acceptance of that ideal is all the reward we need." |
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