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Mimesis Online Developer Diary, part
14
Mimesis
Online from Polish Developer Tannhauser Gate, is a role-playing
game that transports you to a far future world where the unexpected
and mysterious waits around every corner. An unimaginable
catastrophe on a cosmic scale transformed this world, playing
havoc with the natural order of things, twisting everything,
even time itself, wiping out civilisation as we know it. Universes
died, billions upon billions of species vanished, and a new,
fragile and barely stable world was born. The beings who survived
the catastrophe have tried to rebuild their world, each in
their own way, and now live side-by-side but not truely in
peace with each other, not truely accepting each other. Nations
have emerged, almost completely isolated from each other by
nigh-on impenetrable barriers. This is the twisted world of
Mimesis Online.
On a regular basis we will feature a
developer's diary made by the Mimesis
Online development team. In this diary, Artur Jaskólski
writes about the game being released soon.
Part 14. "Countdown"
Hi, this is Artur. I'm stepping in for Derek this week while
he's away on business. This is my first time writing one of
these diary entries; I wrote bits of them before, but never
the whole thing, and, well, Derek always started them off
for me, so I'm a bit lost as to how to begin. It's not easy
you know - just to start off and get your readers interested.
I think I'll start by saying something about the title.
Just in case you haven't heard already, we've set a release
date for "Mimesis Online", and now we're counting
down the days till the game is going to be out on the net
for everyone to play. I guess you can imagine that we're pretty
excited about the idea (well, I am, anyway - some of the perfectionists
on the team are complaining, but you know what perfectionists
are like - always complaining that if they had another year,
they'd do this, and change that). But those of us who understand
that there comes a time to step back and let your 'baby' out
into the world can't wait to see the reaction to the game.
When will the game be released?
December the third, this year. Barring any unforeseen circumstances
- anything from an Act of God to someone running through the
studio with a couple of huge electromagnets, that's the day
you'll be officially able to download "Mimesis Online".
Just in time for St. Nicholas' Day (which, if you're from
a country that doesn't celebrate that day, is like a sort
of Little Christmas - a good time for giving presents).
We decided to give a present to those people who decide to
order and reserve themselves a place in the gameworld now
- this is our special preorder scheme. Anyone ordering the
game in pre-release will get extra weeks of gameplay for free
post-release. There's quite a few people who have already
taken advantage of this offer, and it really warmed our hearts
to see that we have fans with that kind of faith in us and
in "Mimesis Online". I'm sure they won't be disappointed.
So, it's time to take stock before the final countdown. I
started the ball rolling, finding investors, bringing the
team together, and letting Marcin's ideas be developed by
myself and Waldek, and Tomek and others. How do I feel now?
Pretty good. It's been two years and a bit, and we came in
on time with almost everything. There's things in "Mimesis
Online" that are things I've wanted to see in a game
for quite some time - the PvP possibilities and combat in
general are things that I'm pretty proud of. We had our delays,
like every computer project, and there are some things we
resigned from, like putting spoken text in speech bubbles
beside characters' heads and some of the more exotic (read:
impractical) skills and knowledge's - fashion springs to mind,
as does gardening. But I feel the delays weren't too bad,
and the most important things are there. The plot, which will
slowly be unveiled before your eyes. The missions, all prepped
by our game masters. The five PC races - two to be in on the
action from the very start, the other three waiting in the
wings for their moment in the sun (Derek compared that to
the way White Wolf would add new Vampire clans to the world
every so often - I guess some of you will know better than
me what he meant by that). And the graphics - that's what
I'm most proud of, and most satisfied with.
We've worked real hard all the time to come this far. After
the premiere, it'll be nice to take a bit of a rest.
Work on "Mimesis Online" is going to continue post-release.
We'll be busy making new patches, developing a new PC race,
that will join the others - well, it's new but the Beta Testers
have already seen in. The beauty of "Mimesis Online"
is that it doesn't matter when we add something. It's all
designed to be 'painlessly modular'.
When the game is released, I'm taking a week off. I owe that
much to my girlfriend Ania, for all her patience during the
last two years. I'll hide my cell phone, and just vanish.
Sometimes I envy Tomek and Derek the luxury of not having
to have a cell phone.
So, I'm anxiously counting down the days, and looking at the
team putting the finishing touches to the work. I can't wait
to see your reaction. I'll be waiting to meet you in the gameworld.
All the best.
Artur Jaskólski.
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