Over at Ego Maniacs, there is an interview with Dene Carter about this upcoming fascinating RPG for XBox (and hopefully not only for XBox).It's a short one with 5 questions, number 5 shown here:
5. What other games have been an inspiration (to you as well as the team) which you think have helped to shape Project Ego?
We play a lot of roguelike games (Nethack etc.) and a lot of us have a real admiration for Julian Gollop's past projects (Chaos, UFO, XCom). MGS2 allows people to do quite a lot of fun, silly things and Peter's games have obviously influenced us to a great degree. If you notice, the thing these games all have in common is that they give the player the chance to create his own, personal story (less so in MGS) in a 'toybox' world. The toybox principle is very important to us at BBB - to us it's the reason games are fun - not story, not special effects, but the ability to take some component of the world and use it in an interesting, entertaining manner.
Ah, a project inspired by roguelikes CAN'T be a bad idea.... |