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Adventure Developer's Erwin Broekhuis interacts with Juniper Games' Steve Ince in this highly interesting and informative interview re his Juniper Crescent: The Sapphire Claw...
Are you working alone on the Sapphire Claw?
At the moment I'm unable to bring other people on board without funding, which is a real shame because I had animators, background artists, musicians, etc. all lined up and ready to go.
That's a shame indeed... So how were you going to get your team together? Did you intend to communicate through the Internet with e-mail and instant messengers or meet face to face?
Mostly it would have been through e-mail and MSN. With good feedback and response times it's almost as good as being face to face. A studio setup would have been better, but increases the overheads.
You're responsible for the story, dialogue, and puzzles yourself, right?
That's right. It's a lot of work, but something that I need to do myself to remain completely faithful to the characters. |
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