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This is actually the 3rd part of GameSpy's 'World of Warcraft' coverage from this past week as they interview Blizzard's Assistant Designer Jeff Kaplan about this massive persistent world MMORPG.GameSpy: What do you think are the major mistakes made by previous MMO's and what are you doing to avoid them?
Kaplan: The single most important thing to remember when creating a game is that it must be FUN. When someone sits down to play your MMO, they are doing so to be entertained. An MMO should not feel like a job or obligation. It's very important not to fall into that trap of trying to manipulate your community, as if you're trying to run an ant farm. As a designer, it's your responsibility to create a world that's exciting, challenging, and FUN. It's not your job to play god over someone's play experience. |
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