Gamespot has published a preview of Deus Ex 2. A very short one, from which our snippet is representing about 1/3:
The real-time shadows were the most impressive aspect of the demo. A static image doesn't do justice to what the physics engine is capable of doing with light sources. To demonstrate the effect, series designer Warren Spector presented us with a dimly lit room filled with obstacles and just a single hanging light source. He then directed the main character, armed with a high-tech pistol, to fire at the light source. This hanging object was indestructible, but the force of the bullet made the light twirl this way and that, like a tetherball. Accordingly, the shadows in the room bent and twisted in real time, with no loss to the game's smooth frame rate. The effect was realistic but also very atmospheric, and Spector pointed out that changes to the real-time lighting will have a real-time effect on gameplay. That is, if you are obscured one moment and then revealed in the next, an enemy that might not have spotted you standing still before would all of a sudden be able to do so. |