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Deus Ex (PS2) shipping & Interview

(PC: Single- & Multi-Player RPG) | Posted by Rendelius @ Wednesday - March 27, 2002 - 00:26 -
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| Game Info | Rate this game | Homepage
There is an interview with the Deus Ex PS2 team at Gamespot. Here's something from that:
    GS: We noticed you guys snuck a couple of extra months of dev time into the game's schedule. Care to tell us what exactly you've been working on?

    Alex Duran: There are always code optimization issues. [grins] Outside of rendering (with which I wasn't involved), our biggest optimization issues were reducing memory size, speeding up load times, and reducing the size of saved games. On a smaller scale, we also ended up moving a fair amount of Deus Ex 1 PC code out of UnrealScript and into C++ in order to improve frame rate.

    MO: We were working on the little things that add polish to the game--decreasing the load times, adding new sound effects, touching up the interface art, reworking portions of some maps, and adding a few cool features (security camera controls, naming your character, etc.).
In addition, we have learned that the game is now shipping...
 
 
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