|GameSpot has condcuted an interview with Infinite Interactive founder and lead designer Steve Fawkner and Enlight executive producer Parrish Rogers about the companies' upcoming 3rd 'Warlords Battlecry' installment.
GameSpot: Thanks to both of you for taking the time for this interview. Could you give us a brief overview of what Warlords Battlecry III is about? Will the new game attempt to evolve the series, or are there plans for revolutionary features that will fundamentally change the game?
Steve Fawkner: Warlords Battlecry III is a mixture of evolutionary and revolutionary features. We are attempting to extend the game in almost every respect without losing the flavor that made it so popular amongst both RPG and strategy gamers. To that end, the game contains more of everything--more spells, more races, more heroes, more terrain. We have also taken the opportunity to completely revamp some areas of the game, such as the hero and magic systems. Our new hero system is fundamentally different than the old one. For instance, one simple change, allowing heroes to level up during play [rather than waiting until the end of a match], has altered the game significantly for the better!