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TES: you can script, try implementing this idea. RPG death.
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RPGDot Forums > Morrowind - General

Author Thread
Guest







TES: you can script, try implementing this idea. RPG death.
   

I would script this myself if the TES came with a manual/tutorial.

Anyway, I think to make an RPG game more immerse is if you do not have to reload your game even after death(e.g. Torment). Reloading a game takes some fun out of the RPG experience IMHO.

My thoughts is that, instead, you can script so that when PC is at zero health point, he is teleported to the nearest temple (easily done via that (?) intervention spell), all spell effects are then removed from PC, health restore, with the side effect of some minor skill decredation like going to jail.

Thnx for reading, plz give 'postitive' feedback if you have any, else just ignore.
Post Fri May 10, 2002 7:02 pm
 
Guest







   

Maybe even have all your equipment be at the place of your death as well? Makes that trek back to it that much harder eh? Too much like EQ though eh?
Post Sat May 11, 2002 9:51 pm
 
Nightwing69
Guest






progress
   

I was able to resurrect and restore health, etc to the player character, but there is one side effect that I can't seem to figure out. After resurrection, all spells from PC/NPC/creature do not work any longer...

I'll keep at it.
Post Sun May 12, 2002 12:21 am
 
Warmaster-Horus
Most Exalted Highlord
Most Exalted Highlord




Joined: 28 Apr 2002
Posts: 421
Location: Eye of Terror, Washington
   

How did you get the ressurect/teleport script to work, I've been trying for three days without any success
_________________
Ater deus praevalo

=Leader of the Horus Heresy=
=Champion of Khorne=
BLOOD FOR THE BLOOD GOD SKULLS FOR THE THRONE
Post Sun May 12, 2002 3:25 am
 View user's profile
Nightwing69
Guest






how to resurrect and teleport
   

;this is the Main script

begin Main
;*****************************************************
;*
;* this script starts when the game is run
;*
;*****************************************************

if ( MenuMode == 0 )
Set Random100 to Random, 101
endif

;start character generation

if ( CharGenState == 1 ) ;the game sets CharGenState to 1 when NEW GAME is selected

StartScript Startup
StartScript VampireCheck

if ( ScriptRunning, CharGen == 0 )
StartScript CharGen
endif

endif

;*****************************************************
;*
;* section for sleeping
;*
;*****************************************************

;if ( GetPCSleep == 1 )


;endif


;**********************************************************************
;
; Crime Stuff
;
;**********************************************************************



;**********************************************************************
;
; Global Effects
;
;**********************************************************************

StartScript GlobalCheck

end


; this is your script
begin GlobalCheck

;this is a global script that constantly runs checking for your death

if ( CharGenState == -1 )

if ( Player->OnDeath == 1 ) ; this is buggier than " if ( player->GetHealth <= 0) , so use this is it's buggy for you.
MessageBox,"Immortal cannot die, so stand up!"
Player->Position -20978.461, -19547.701, 399.842, 0
Player->Resurrect
Player->ModCurrentHealth, 10
endif
endif

endif

end GlobalCheck


Anyway, like I said this has a side effect that no spells can be cast by anyone until you save and reload...
Post Sun May 12, 2002 5:01 am
 



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