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Guest
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TES: you can script, try implementing this idea. RPG death. |
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I would script this myself if the TES came with a manual/tutorial.
Anyway, I think to make an RPG game more immerse is if you do not have to reload your game even after death(e.g. Torment). Reloading a game takes some fun out of the RPG experience IMHO.
My thoughts is that, instead, you can script so that when PC is at zero health point, he is teleported to the nearest temple (easily done via that (?) intervention spell), all spell effects are then removed from PC, health restore, with the side effect of some minor skill decredation like going to jail.
Thnx for reading, plz give 'postitive' feedback if you have any, else just ignore. |
Fri May 10, 2002 7:02 pm |
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Guest
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Maybe even have all your equipment be at the place of your death as well? Makes that trek back to it that much harder eh? Too much like EQ though eh? |
Sat May 11, 2002 9:51 pm |
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Nightwing69
Guest
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I was able to resurrect and restore health, etc to the player character, but there is one side effect that I can't seem to figure out. After resurrection, all spells from PC/NPC/creature do not work any longer...
I'll keep at it. |
Sun May 12, 2002 12:21 am |
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Warmaster-Horus
Most Exalted Highlord
Joined: 28 Apr 2002
Posts: 421
Location: Eye of Terror, Washington |
How did you get the ressurect/teleport script to work, I've been trying for three days without any success _________________ Ater deus praevalo
=Leader of the Horus Heresy=
=Champion of Khorne=
BLOOD FOR THE BLOOD GOD SKULLS FOR THE THRONE |
Sun May 12, 2002 3:25 am |
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Nightwing69
Guest
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how to resurrect and teleport |
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;this is the Main script
begin Main
;*****************************************************
;*
;* this script starts when the game is run
;*
;*****************************************************
if ( MenuMode == 0 )
Set Random100 to Random, 101
endif
;start character generation
if ( CharGenState == 1 ) ;the game sets CharGenState to 1 when NEW GAME is selected
StartScript Startup
StartScript VampireCheck
if ( ScriptRunning, CharGen == 0 )
StartScript CharGen
endif
endif
;*****************************************************
;*
;* section for sleeping
;*
;*****************************************************
;if ( GetPCSleep == 1 )
;endif
;**********************************************************************
;
; Crime Stuff
;
;**********************************************************************
;**********************************************************************
;
; Global Effects
;
;**********************************************************************
StartScript GlobalCheck
end
; this is your script
begin GlobalCheck
;this is a global script that constantly runs checking for your death
if ( CharGenState == -1 )
if ( Player->OnDeath == 1 ) ; this is buggier than " if ( player->GetHealth <= 0) , so use this is it's buggy for you.
MessageBox,"Immortal cannot die, so stand up!"
Player->Position -20978.461, -19547.701, 399.842, 0
Player->Resurrect
Player->ModCurrentHealth, 10
endif
endif
endif
end GlobalCheck
Anyway, like I said this has a side effect that no spells can be cast by anyone until you save and reload... |
Sun May 12, 2002 5:01 am |
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