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NWN: Witch's Wake Premium Module - Review @ GameBanshee
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
NWN: Witch's Wake Premium Module - Review @ GameBanshee
   

GameBanshee completes their review round of BioWare's (current) Premium Modules with a <a href="http://www.gamebanshee.com/reviews/software/witchswake.php" target="_blank">critique</a> of Witch's Wake. The score is 7.6/10 and here's a snip:<blockquote><em>Neverwinter Nights: Witch’s Wake is one of the three “premium” modules BioWare released on November 10, 2004. Like the other two modules, Witch’s Wake requires version 1.64 of Neverwinter Nights, and like ShadowGuard, it requires the Shadows of Undrentide and Hordes of the Underdark expansion packs. But unique to itself is that Witch’s Wake was available for free before BioWare “re-mastered” it and turned it into a premium module. So is this new version especially different from the old one? And is it good enough to make it worthwhile to buy the so-so ShadowGuard module, since it is only available as a throw-in for that 101 MB download? Keep reading to find out.</em></blockquote>
Post Tue Nov 23, 2004 3:56 pm
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crpgnut
Captain of the Guard
Captain of the Guard




Joined: 22 May 2002
Posts: 197
Location: St. Louis
Huh?
   

Are people really paying money for these? I played some of Witches Wake before it went "premium" and it was nothing special at all. I'm not sure what Bioware is thinking. I don't think that this will be the cash cow that they're hoping it'll be. Has anyone here really forked money over for one of these? If so, I've got a nice real estate deal for you!
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'nut
Post Tue Nov 23, 2004 4:03 pm
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