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Garrett
Joined: 13 Jul 2001
Posts: 74
Location: Munich, Germany |
Ekim's Gamer View: Little House of Gaming |
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Ekim is going to vacaton...so this is his last editorial for 4 weeks now. Will he miss his games? Read his latest rant called <a href="http://www.rpgdot.com/index.php?hsaction=10053&ID=571">Little House of Gaming</a>:<blockquote><em>My utopian housing in a game, be it an MMORPG or single-player RPG, is for me to have control over some aspects of owning a house. Decoration is one thing, although it might not appeal to everyone. But what about the ability for me to hire people to take care of it while I'm away? Why couldn't I hire farmers to take care of the land and harvest the crops? Why not hire guards to keep everything safe? I could choose to be a mean master, and keep everything for myself, leaving scraps to the underpaid employees, perhaps eventually losing some of them as they die or leave. Or I could choose to be a benevolent master and share everything with them. It all adds to the role-playing experience.</em></blockquote> |
Sat May 03, 2003 2:07 am |
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Lorgosin
Head Merchant
Joined: 10 Aug 2002
Posts: 69
Location: Sweden |
Very nice rant. I totally agree with you. For some reason, one of my favorite aspects of RPG's is getting back to civilization after finishing an adventure. To get back to familliar parts and get some healing and buy new equipment is always nice. In Morrowind I used my stronghold to dump stuff in but I felt really at home in the Vivec mages guild. If anyone could make a game where you could get really attached to your home I'd be very happy. I can imagine getting back from a hard and long adventure and see my little cottage between the trees, suddenly filled with a great longing to take care of the buissness at home. Somehow looking after the house and managing employees seems like a nice change of pace from slaughtering monsters. Just like in great litterature it's the peaceful moments i between that makes it really exciting once you get to the action. |
Sat May 03, 2003 2:21 am |
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