RPGDot Network    
   

 
 
Dark Messiah of Might & Magic
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Dofus: New Policies for Merchants @ Official Forums
  View previous topic :: View next topic
RPGDot Forums > News Comments

Author Thread
Wildefire
General Goods Vendor
General Goods Vendor




Joined: 03 Oct 2005
Posts: 1
Location: USA
Dofus: New Policies for Merchants @ Official Forums
   

In an effort to clean up <i>Dofus's</i> currently clogged city streets, the game's management has laid out <a href="http://forum.dofus.com/topic_en.php?id=8382" target="_blank">several new rules</a> for players who want to leave merchant characters in the gameworld when they're offline. The original statement follows, but I cannot be held responsible if your brain explodes while trying to decipher it. <br><blockquote><em>In order to avoid abuse, there is several simple rules to follow and these rules will be enforced by the moderators by a kick of the guilty merchand. <br>The merchand mode is done to sell some items not to occupy some places without anything to sell and not to annoy other players. <br> <br>It is then forbbiden to : <br> <br>place a merchand in front of a map plot, building plot or by any means to bother others players movement <br> <br>block a merchand place with outrageous priced item (even if your merchand mode contains several good priced items) <br> <br>sell your merchand place. this way as every Out of game buying that doesn't use the exchange interface will not permit to access to the support if you have problems <br>In a more general way, every attitude that try to bother the game, the players or the admins will be sanctionned <br> <br>Good Games and Good selling to all <br></em></blockquote>
Post Fri Dec 30, 2005 1:34 am
 View user's profile
Kepler
Keeper of the Gates
Keeper of the Gates




Joined: 18 Oct 2005
Posts: 109
Constraints
   

I live in Japan where 6 meter high billboards that cost $80,000 to make say; "Shopping Praza" so I can excuse the rough translation. What they are saying is very clear.

Developers set up artificial game mechanics because they think it will be "fun for the whole family" but gamers are creative, innovative and original and not always for the better of mankind.

Another example of how the current artificial constraint MMOG model does not work.

Freeform Gameworld Now.
Post Fri Dec 30, 2005 1:40 am
 View user's profile



All times are GMT.
The time now is Sat Apr 20, 2019 6:19 am



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.