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NWN2: Interview @ 1Up
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
NWN2: Interview @ 1Up
   

Feargus Urquhart has been busy lately with another NWN2 <a href="http://www.1up.com/do/feature?cId=3134032" target="_blank">interview</a> available at 1Up. Here's a snip:<blockquote><em><b>1UP: What goals do you have in mind for the project to help it go beyond just another expansion pack?</b> <br> <br>Urquhart: Several things. First, we're not going to use any of the art from the first game; there will be a totally new graphics engine. There are a lot of other new features that I can't talk about right now, partly because we're still working on them, but we really want to make sure this is a different product. One of the things with making a Neverwinter product is that you can't lose the main focus. We have to remember this this a game that's going to be modded, and we don't want to screw that up. <br> <br>But our biggest focus right now is on the single-player campaign. I mean, the original campaign wasn't bad; some people criticized it, but I wouldn't say it was necessarily bad. But I finished both expansion packs to the first Neverwinter and not even I have finished the original game. So that's one of our goals: take what we've learned from Fallout and Planescape: Torment, and really make a great single-player game. <br> <br>We've been thinking about a lot of older RPGs, and we have this feeling that something has been lost with recent RPGs.</em></blockquote>
Post Fri Aug 20, 2004 10:16 am
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the_dagon
Guest






how true
   

"we have this feeling that something has been lost with recent RPGs."

how true !!!!
Post Fri Aug 20, 2004 10:17 am
 
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knights of the new republic! it sounds fantastic!
Post Fri Aug 20, 2004 11:54 am
 
Guest







   

Of course part of the reason they could do that in the old days is because they didnt need voice actors to speak in each bit of dialogue ...
Post Fri Aug 20, 2004 3:38 pm
 
Cm
Sentinel of Light
Sentinel of Light




Joined: 26 Jan 2003
Posts: 5209
Location: Missouri USA
   

quote:
But our biggest focus right now is on the single-player campaign. I mean, the original campaign wasn't bad; some people criticized it, but I wouldn't say it was necessarily bad. But I finished both expansion packs to the first Neverwinter and not even I have finished the original game. So that's one of our goals: take what we've learned from Fallout and Planescape: Torment, and really make a great single-player game.




That was the best news of all. And I will wait patiently so they get it done right.
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Post Fri Aug 20, 2004 3:50 pm
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Lorgosin
Head Merchant
Head Merchant




Joined: 10 Aug 2002
Posts: 69
Location: Sweden
   

I was most happy about the fact that they wanted to do something more hardcore.
Post Sat Aug 21, 2004 12:11 am
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