RPGDot Network    
   

 
 
Keepsake
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Inut's Magic Bow only +6 Damage?
  View previous topic :: View next topic
RPGDot Forums > Arx Fatalis

Author Thread
Valiance
Village Dweller
Village Dweller




Joined: 31 Dec 2003
Posts: 6
Inut's Magic Bow only +6 Damage?
   

When I got Inut's Magic Bow, I could use it right away but it says only +6 damage. I tested it out and even though it shoots fireball, it is pretty weak damage (seems like +6 too). But the weapon guide says it is supposed to be +20 damage. I really want a powerful long-range weapon, so if this is powerful enough I would rather have the Inut Magic Bow than the Inut Giant Sword. I always like long-range weapons in RPG's, so it is very annoying that this game makes long-range so weak compared to melee.

If it is only +6 then the weapon guide should be changed. If it can really do +20, can someone tell me how to do this?

By the way I did save the game right before talking to him.
Post Wed Dec 31, 2003 5:58 am
 View user's profile
Cm
Sentinel of Light
Sentinel of Light




Joined: 26 Jan 2003
Posts: 5209
Location: Missouri USA
   

The bow can do 20. You just have to continue to level up to take advantage of it. The higher your level the better it gets. I wiped out all enemies by end of game with it. If you like ranged weapons, this is tops. Also identifying the abilities of the bow and some of the other items in the game is based on your object knowledge, so your character may not be reading it right yet. A little bug soom of us noticed with the bow and the sword.
_________________
=Member of the Nonflamers Guild=
=Member of Worshippers of the Written Word=
A man cannot be comfortable without his own approval.
Mark Twain
Post Wed Dec 31, 2003 8:09 pm
 View user's profile
Valiance
Village Dweller
Village Dweller




Joined: 31 Dec 2003
Posts: 6
   

Well I have fooled around with this for about an hour, and it seems to me that this is a +6 weapon. It is NOT A +20 weapon.

I have been hardly leveling up since the beginning of the game (tons of points to add in anything I want) because I still have not decided what I want to specialize in, and so far have not needed anything (except a few object knowledge). This allows me to load the save game after saving Lord Inut, and keep testing things with this bow.

By the way, even with very low object knowledge, the bow identifies just the same as high object knowledge. I increased object knowledge to ridiculous levels and still it says +6. I changed strength and strength bonus to extremely ridiculous high levels, and still it says +6. With absolutely maximum strenth (well over 100), I tested attacking everyone in Arx. It was very powerful (1 to 4 shots per guard). Then I tried enchanting it with lots of bone powder and 3 dragon bone powders, and still it did not affect the strength. So enchanting the bow does NOTHING.

So this is a +6 weapon. Leveling up with ANY weapon will increase damage, but it doesn't change the fact that a daggar is +2 damage and a double-handed axe is a +12 weapon. This is the damage, and then you add whatever on top of that from skills/levels. I think the guide should be changed from +20 to +6.

If anyone thinks I'm wrong, please tell me why.
Post Wed Dec 31, 2003 9:03 pm
 View user's profile
Cm
Sentinel of Light
Sentinel of Light




Joined: 26 Jan 2003
Posts: 5209
Location: Missouri USA
   

Like I said, several people had the same experience with the number, but the weapon works like a 20+ on many enemies. I think it is a bug that didn't get fixed with the last patch. Speaking of which, be sure you have installed it or the game will not be able to be finished. It is a majic bow so your casting must be up somewhat to get good effect. The same thing happened to people who got the sword. It said one thing but did another. If you really want to get to the bottom of it, send an email to JRoby at arkane. You can find email link in the tech thread. He has been very active here answering questions for people.
Enchant it with bone powder and then cast enchant spell on it.
_________________
=Member of the Nonflamers Guild=
=Member of Worshippers of the Written Word=
A man cannot be comfortable without his own approval.
Mark Twain
Post Thu Jan 01, 2004 12:13 am
 View user's profile
Valiance
Village Dweller
Village Dweller




Joined: 31 Dec 2003
Posts: 6
   

Yes I have patched my game.

I just want to say how great it is that the developers actually listen to the gamers. This is really important, and will give gamers (myself included) trust in future games from the developer. If there is an Arx Fatalis 2, I'm sure I'll be jumping on it
Post Thu Jan 01, 2004 11:36 am
 View user's profile
Cm
Sentinel of Light
Sentinel of Light




Joined: 26 Jan 2003
Posts: 5209
Location: Missouri USA
   

No Arx 2 yet, but it is on the way. Soon I hope, but no word yet.
_________________
=Member of the Nonflamers Guild=
=Member of Worshippers of the Written Word=
A man cannot be comfortable without his own approval.
Mark Twain
Post Thu Jan 01, 2004 10:00 pm
 View user's profile



All times are GMT.
The time now is Sat Apr 20, 2019 2:51 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.