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Useless spells?
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RPGDot Forums > Wizardry 8

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Rhea
Eager Tradesman
Eager Tradesman




Joined: 17 Jul 2002
Posts: 40
   

quote:
Originally posted by John373
Nuclear Blast -- at first I didn't find it useful until I continued to rise up in level (and the fire realm has always being my quickest study) during which time certain other spells on the same level, Asphyxiation and Concussion, did more to contribute early on.

BTW: has anyone found Firestorm of much use? I tried it once as a test, didn't find it doing much lingering damage, thus I reloaded prior to taking on the spell. Like Nuclear Blast, does it take more levels to level your opponents?


It may just be my lack of patience, but I haven't seen most of the lingering damage spells do much. I prefer to use Hex, Slow, etc. I was really disappointed in Toxic Cloud. I expected everyone to gasp, wheeze and drop dead. Unfortunately, they didn't.
Post Thu Aug 01, 2002 7:13 pm
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John373
Keeper of the Gates
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Joined: 04 Jul 2002
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Location: Retardid Los Angeles, CA
   

I have often thought if it's my lack of patience as well, but I had to ask someone who was pushing their teammates to level 25, for example, and know whether or not certain spells are worth investing in. Because it's harder and harder to achieve level ups after level 20, it's good to know such things. I'm now on Ascension Peak (through Rapax Castle) and DAMN I'm getting toasted. Perhaps I should lay low for a while then return when I'm more ready...
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Post Thu Aug 01, 2002 7:52 pm
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Bilbo
High Emperor
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Joined: 12 Mar 2002
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@John373
My 1st party finished the game at about level 24 on AP. I hesitate to say leaving and coming back will help things - the autoleveler may kick in to bite you back. The only area that I consistently ran into trouble was with the demons, and I realized long after finishing the game that I did something really stupid while fighting in this area.... If this is your trouble spot, perhaps you should think back to a lot earlier in the game.

I don't recall your party composition, but if you have 2 casters with ressurection capability, you should be able to survive any fight that I ran into up there. It was tough for me, but I had very few reloads in this area. The only time besides with the demons that I recall having a lot of trouble was against 1 group of monsters where their death spells were able to slice through my magic screen (7) + soul shield (7), but this was only 1 encounter towards the very end.
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Post Fri Aug 02, 2002 12:34 am
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John373
Keeper of the Gates
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Joined: 04 Jul 2002
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Hey, Bilbo...I know what you mean about things coming back to haunt you later in the game. But as it seems, you know what I'm probably about to find out. In any case, I'm fortunate enough to say that I do in fact have one Priest who can resurrect -- and so far I've had to do it three times during battle (those demons are really intense! Yeah, their Death Spells take me down before I can look them in the eye). It's tough as hell here in Ascension Peak, but battles are the easiest thing for me in Wizardry8. I've struggled insanely with the riddles and strange behavior from Al-Sedexus, so I'm glad to say that I've rather deal with the technicalities of combat than the annoyances of riddles and glitches. Hope you didn't encounter too much of that up here because I'm looking forward to the good strategic combat play I've known throughout most of this game. It is, from my experience, one of the best things about Wizardry8. Sort of like chess, if you play your pieces right, you should win most every time. And I just love games that reward excellent judgment.
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Last edited by John373 on Fri Aug 02, 2002 5:18 am; edited 1 time in total
Post Fri Aug 02, 2002 5:11 am
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dteowner
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Joined: 21 Mar 2002
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SORTA SPOILER-ISH




The peak is really 3 gauntlet runs (one for each artifact). Each one ends with a riddle, but those are really easy if you've been paying attention. Should you get stuck, ask and we can clue you in. After that, you're up for the final battle. Enjoy the home stretch! Then, you start again...
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Post Fri Aug 02, 2002 5:16 am
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Bilbo
High Emperor
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No, this wasn't a matter of something coming back to haunt me. It's that I could have made the demon combats a lot easier on myself. But I just kept on playing my same game, without considering what I could do better in fighting this type of enemy.

The reason I liked 2 ressurection casters is simple - if one dies, you have the live one to ressurect the dead one, and you don't have to reload. While this can be accomplished using ressurection powders and scrolls, I just found the spells to be more convenient because they don't take up inventory slots. Of course, this may not be possible with your party. And if you think the demon death spells are tough, there are monsters with tougher death spells waiting for you. Good luck!
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Post Fri Aug 02, 2002 5:57 am
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John373
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Bilbo: you mean it's going to get worse??? Holy s***! Though it's cool to hear someone got around to your point with two resurrecting characters, as it is for myself, I've played with 3 fighters, all fighting in berserk mode constantly -- all while still playing on Novice! In part, I must say, I'm just too damn lazy to pause and apply magic more than twice. I have both a Mage and Priest (and to think I ought to apply more magic than that...YAWN! I'm just a lazy sod by nature!). Some suggest a Bard, but that means more pausing and applying magic, during which time my fighters simply strike and kill without my consent.


In any case... Thanks, dteowner! You and Val have being a great help to me. Yes, I've gone crazy a few times, but that's because I'm a grunt -- more equiped for battle than riddle answering. And that's what Wizardry8 has being mostly about for me -- battle. And that's why I like it. I've never would've gotten this far had I not been paying full attention to the technicalities of combat...then suddenly I have to answer riddles? AAGGHHHH!!!! I'm a story-teller, not a problem solver!!! Why do you think I avoid real people all day long and just play computer games???

Anyway. Thank you all for your time and patience. You've being wonderful!
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Post Fri Aug 02, 2002 5:58 am
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dteowner
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Awww shucks! Just tryin ta help out...

As for your combat fixation, are you enjoying the strategy of the combats, or the sheer joy of mindless slaughter? If it's the latter, I think you would enjoy the M&M series (especially MM6 and MM7, but not MM9) quite a bit. Lots of quests and LOTS of hack-n-slash. Or you could play Wiz8 again with a different party. You'll only need an additional 14 wins to catch up with otter.
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Post Fri Aug 02, 2002 6:45 am
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Bilbo
High Emperor
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quote:
Originally posted by John373
Bilbo: you mean it's going to get worse??? Holy s***! Though it's cool to hear someone got around to your point with two resurrecting characters, as it is for myself, I've played with 3 fighters, all fighting in berserk mode constantly -- all while still playing on Novice!
Well, maybe it won't get worse for you. I was playing on normal setting.
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Post Sat Aug 03, 2002 1:11 am
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John373
Keeper of the Gates
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Joined: 04 Jul 2002
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Bilbo: Yeah, I imagine how worse it would be at "normal" difficulty. As it is, it's my first time deep into Ascension Peak and I don't know what I'm about to get into in the next corner. So far, I'm about to engage a group of monsters when suddenly a new group appears from my flank... Maybe it's just me but I guess I'm really a sore loser. I just don't like to lose over and over if I can avoid it. And one way to tone it down is lower the difficulty. Most likely, I'll tone it up a notch when I play this game again after completing Ascension Peak. Like most games I play, I always crank up the diffuculty once I know the territory and what's waiting for me around the other corner. Remember playing "Half-life" the second time...?

Dteowner: Before Wizardry8, I was into bloody games such as "Soldier of Fortune" and "Blood 1 and 2." By influence, I'm into the hacky-sack style of games. Though thanks for the suggestions. It's just that battle in Wizardry8 is more a constant thing than "Half-life". And it's nice to play a game where you don't have to PRECISELY (God, it pisses me off just thinking about those jumps! )set up your jump...or else your history. I don't know about you but that's the thing that drove me insane about such games.
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Post Sat Aug 03, 2002 3:27 am
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dteowner
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The change in difficulty level probably won't hurt you too much. The bad guys hit more often and for more damage; you hit a little less often and for a little less damage.

I started out in the strategy genre. Back in my day, there wasn't real time, so I grew up on turn-based 4X games (explore, expand, exploit, exterminate). I think I'm more into RPGs now, especially since the selection of TBS has dwindled to next-to-nothing. I've played a few shooters (Half-Life and Undying), but I'm terrible at them. Between being conditioned to (and wanting) a relaxing, thoughtful pace at the PC and suffering regular interruptions from the family, I can't keep up with the quick-paced, constant action that makes a shooter fun. It sounds like you might want to check into the Diablo series and Deus Ex. Those are action games with strong RPG facets. Diablo in particular might fit the bill- it's all about hack-n-slash, but it doesn't really devolve into a twitch-fest.
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Post Sat Aug 03, 2002 3:25 pm
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John373
Keeper of the Gates
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I've played a lot of Diablo I and II in the past. And Starcraft as well. Though Deus Ex was too graphic intensive for my system. Because the guy who helped put Thief together took part in it (now Thief was a great game!) his graphics engine was memory demanding. Unlike the shooter Serious Sam, which ran in OpenGL, could hold multiply monsters on the screen without a problem. Wizardry8 is almost as good in that department.

And speaking of Wizardry8, I finally finished it. And I must say the questions imposed at the three temples in Ascension Peak were a WHOLE lot easier than the riddles in Rapax Castle. In fact, the whole scene at that castle is a bit of a pain. Once again, for example, my Ferro got killed. (Why can't that merchant just stay out of the fight? From the sound of it, he doesn't really like me anyway!).

Though there is one thing I was meaning to ask: First of all, I made an enemy of the T'Rang early in the game. Though I spared T'Ant's life, this whole enemy thing seemed to have come back and bite me when I was given orders to seal a T'Rang/Umpani alliance. Even though I was carrying a T'Rang prisoner with me, T'Ant still attacked me before I could give him the alliance note. Now is there a way around this? Or am I just going to have to play nice the next time around? (Though if you must know, I simply reloaded the game back to the camp and left the prisoners behind.
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Post Sat Aug 03, 2002 6:15 pm
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dteowner
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You have to give Zant the note without saying anything. That works for several of Zant's quests if he happens to go hostile. Zant seems really tempermental, because lots of players have had him go hostile for no apparent reason. There are several not-so-obvious reasons why he might (and maybe a bug or two), but your situation seems pretty obvious.

For some reason, I'm drawing a complete blank on how you "give" without talking. I don't think it was too hard, though.
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Post Sat Aug 03, 2002 7:13 pm
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otter
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To give without talking: Get the Quest Item. Exit the Inventory screen. Your cursor will be the item. Touch the NPC with the item. Do not touch the NPC with the lips.
Post Sat Aug 03, 2002 11:50 pm
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dteowner
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Not sure why I couldn't remember that. Thanks for the assist, otter!
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Post Sun Aug 04, 2002 2:12 pm
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