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New Mine Nastiness. (spoiler)
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RPGDot Forums > Gothic - General

Author Thread
ffbj
High Emperor
High Emperor




Joined: 05 Feb 2002
Posts: 489
   

Man was that fight brutal. Crossbow bolts flying everywhere, Gorn killing everything in sight. The minecrawlers were basically a side show. I had a guard get up and wack me a good one. Forgot to kill him. I didin't make that mistake again.
Post Thu Feb 28, 2002 2:18 am
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WHITE x CHOCO
Keeper of the Gates
Keeper of the Gates




Joined: 26 Feb 2002
Posts: 121
   

heh.... im surprised you got gorn to follow you..
Post Thu Feb 28, 2002 4:53 am
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Jaz
Late Night Spook
Late Night Spook




Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot
   

Well, in the mine Gorn sometimes is as tame as a little lamb.
I actually managed not to kill anyone in the mine the second or third tour around, but for a while I had quite a huge following .
To keep Gorn from killing all those disarmed guards, I had to speed to the exit to enter the outside world again where he spawned with me.

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Jaz
Post Thu Feb 28, 2002 8:10 pm
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Divine
Guards Lieutenant
Guards Lieutenant




Joined: 05 Feb 2002
Posts: 163
Location: Canada
   

Why did you want to prevent Gorn from fighting? Am I missing something? I remember I had to do a lot of shooting down there.
Post Thu Feb 28, 2002 9:49 pm
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Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

Jaz doesn't believe in indiscriminate killing.
Post Fri Mar 01, 2002 2:16 am
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Jaz
Late Night Spook
Late Night Spook




Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot
   

...and it IS possible to get through the game with very little human casualties (even though not with a zero killing rate). Too bad this doesn't apply to orks as well, I hate it that they always die for good.


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Post Fri Mar 01, 2002 5:49 am
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Alistair
Guards Lieutenant
Guards Lieutenant




Joined: 01 Feb 2002
Posts: 151
Location: Cambridge, England
   

Yeah, killing is bad folks.

I particularly like the way people are knocked out rather than killed because:

i) See above, killing is bad.

ii) Being killed just pushes you out of the game into the save/load system, which destroys immersion. Much better to have in game penalities, like being frisked when you're down.

I'd much rather see more in-game penalties - being captured and sold as a slave, being branded, losing more important objects, other characters reacting to you differently because you a) fought, and b) lost, ending up in a hospital etc etc.
Post Fri Mar 01, 2002 7:13 am
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The Hulk
Avenger, Defender
Avenger, Defender




Joined: 19 Feb 2002
Posts: 728
Location: Southeast U.S.A.
   

quote:

On 2002-03-01 01:13, Alistair wrote:
Yeah, killing is bad folks.

I particularly like the way people are knocked out rather than killed because:

i) See above, killing is bad.

ii) Being killed just pushes you out of the game into the save/load system, which destroys immersion. Much better to have in game penalities, like being frisked when you're down.

I'd much rather see more in-game penalties - being captured and sold as a slave, being branded, losing more important objects, other characters reacting to you differently because you a) fought, and b) lost, ending up in a hospital etc etc.


I have to agree, these are some good ideas.
Post Fri Mar 01, 2002 7:22 am
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ffbj
High Emperor
High Emperor




Joined: 05 Feb 2002
Posts: 489
   

Yes they are, but most players would just reload anyway. if they lost their favorite item for instance. Still, you could have some fun with it being part of the story where a guy in prison
gives you some information or some such. Good ideas.
Post Fri Mar 01, 2002 9:19 am
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Darnalak
Guards Lieutenant
Guards Lieutenant




Joined: 30 Jan 2002
Posts: 159
   


If you had the capability of getting a swiped or taken item back, and it didn't just float off into the Etherworld of Scripting, I doubt I'd ever reload a game.

Darnalak,
The Necromancer
Post Fri Mar 01, 2002 2:12 pm
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Alistair
Guards Lieutenant
Guards Lieutenant




Joined: 01 Feb 2002
Posts: 151
Location: Cambridge, England
   

And even that's probably only an issue for 'quest-type' items. With things like weapons... well there are plenty of in-game ways of finding a new one...

[ This Message was edited by: Alistair on 2002-03-01 12:50 ]
Post Fri Mar 01, 2002 6:49 pm
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Tip
Village Dweller
Village Dweller




Joined: 02 Mar 2002
Posts: 1
   

Well, Gorn followed me into the New Mine, acting like I was his best friend. Then, as soon as I shoot a few OC guards, Gorn suddenly turned on me, saying that "someone from the Old Camp was dead and my name was connected to it." I thought he was supposed to help me take back the New Mine, not turn on me while we perform the deed. Very unusual...
Post Sat Mar 02, 2002 3:27 pm
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Jaz
Late Night Spook
Late Night Spook




Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot
   

Well, Tip, it's what he always does. It's a bug that made me seriously dislike Gorn ...

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Post Sat Mar 02, 2002 3:56 pm
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