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First Official Plugin Released: Entertainers
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RPGDot Forums > Morrowind - General

Author Thread
Rendelius
Critical Error
Critical Error




Joined: 06 Jul 2001
Posts: 16
Location: Austria
First Official Plugin Released: Entertainers
   

The first official plugin has been released. Just follow this link:

http://www.elderscrolls.com/downloads/updates_plugins.htm
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Rendelius
former Senior Editor RPGDot
now at http://www.theastronomers.com
Post Fri May 10, 2002 9:24 pm
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Monsta
Village Dweller
Village Dweller




Joined: 05 May 2002
Posts: 8
Location: Chi town
Its wierd
   

mmmmmm...I know I didn't do anything wrong with the install etc....but for some reason I don't get an option to ask her about "entertain the patrons". any wanna help ?
Post Sat May 11, 2002 3:54 am
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Snoekie
Baron of the Court
Baron of the Court




Joined: 09 Jul 2001
Posts: 335
Location: Amsterdam, The Netherlands
   

Monsta: Did you check the plugin at the "Data Files" option screen you get in the very beginning? (same screen where you press play)

While the game was loading I got a message asking me if it's ok that I execute some file? It also mentioned this : "Local count for script 'Pub_Balmora_Eight' differs from local count for saved reference data."

I choose NOT to continue at that point and it went back to my desktop, in the high resolution that I play morrowind in, and I can't get it back to my normal res.
Screen goes black when I try to do that.

Not a really encouraging start with the official plugins if you ask me.
I'll backup my savegames and will try again.
Post Sat May 11, 2002 7:38 am
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EverythingXen
Arch-villain
Arch-villain




Joined: 01 Feb 2002
Posts: 4342
   

All the mods will warn you that something screwy might happen if you apply it to an existing save. They're really meant to run with from the very beginning. Of course, there's nothing wrong with trying... but backing up the saves first is never a bad idea.
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Estuans interius, Ira vehementi

"The old world dies and with it the old ways. We will rebuild it as it should be, MUST be... Immortal!"

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Post Sat May 11, 2002 3:15 pm
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hoverboy
Village Dweller
Village Dweller




Joined: 22 Mar 2002
Posts: 15
Actually...
   

quote:
Originally posted by EverythingXen
All the mods will warn you that something screwy might happen if you apply it to an existing save. They're really meant to run with from the very beginning. Of course, there's nothing wrong with trying... but backing up the saves first is never a bad idea.


No MODs that I've used have given me an error except this new "Entertainer" MOD, and with this MOD I get the exact same error that Snoekie is getting, with the same results.

1st official MOD = no errors
House in Balmora MOD = no errors
Silverdrake boots MOD = no errors
Black Candle Guild = no errors
Entertainer MOD = Same error as Snoekie on load, and then there are no extra options when I locate her.
Post Sat May 11, 2002 8:47 pm
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Guest







   

Was your character in the Inn during a saved game when you modded the savegeam file? If so, then too got he same message error, and chose yes, with everything working fine. I got all the entertainment options. My thinking is you should have chosen yes at the prompt, or otherwise to test it, see if you have a save game without your character being in the inn
Post Sat May 11, 2002 9:49 pm
 
Midiboy
Head Merchant
Head Merchant




Joined: 06 May 2002
Posts: 74
   

Yes you guys, you need to select YES when you get the error.

The problem is that the original scripting has changed in your save game because the mod adds scripting. The other mods did not add scripting. Just say yes. It works really well.
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Post Sat May 11, 2002 11:35 pm
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