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Dungeon Lords: v1.1 Patch Released
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
Dungeon Lords: v1.1 Patch Released
   

Dreamcatcher has released the <a href="http://www.dreamcatchergames.com/dci/support/pc/patches/dl.php" target="_blank">v1.1 patch</a> for Heuristic Park's 'Dungeon Lords'. Here's the notes for this 12Mb update:<blockquote><em>Gameplay tweak: Monsters less aggressive in some areas of the game. <br>Gameplay tweak: Magic items appear at a more even rate. <br>Gameplay tweak: Ice magic now holds opponents longer. <br>Gameplay tweak: Exploit reselling single use scrolls and lockpicks can no longer be abused. <br>Gameplay tweak: Boons from relics at Talendor adjusted. <br>Added feature: Additional spells added for specific types of magic. <br>Added feature: New heraldries added for specific quest bonuses. <br>Added feature: Players may skip voice-over/text dialogues with NPCs. <br>Bug fix: Screen resizing issues in the User-Interface fixed. <br>Bug fix: Bargain skill works correctly for reselling items. <br>Bug fix: Occasional guild inventories not showing up in MP now fixed. <br>Bug fix: Pain Sting (nether spell) now fixed. <br>Bug fix: Flickering on load screen no longer occurs. <br>Bug fix: Occasional hang under MP in Fargove Slums now fixed. <br>Bug fix: Order of the quests at the Celestial Order in Fargove adjusted. <br>Bug fix: In the Shadow Ruins, the Blue Athena Statue now drops the Shadow <br>Crystal even after failing the chess puzzle.</em></blockquote>
Post Tue May 10, 2005 11:42 pm
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Destroth
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Cool this patch came out just in time. I was stuck in a glitch where I was trapped behind a coffin and thought I had to restart a new game, but the patch made it so you can walk through them (btw way this isn't mentioned in the fix, so I figured I would post it.). Know all they need is to get the automap feature to work.
Post Tue May 10, 2005 11:46 pm
 



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